Newsflash
It's a match made in heaven: the strategy and depth of the team-based Wolfenstein: Enemy Territory, moved out of WWII Nazi Germany and into the futuristic Quake universe. That's the basic premise of Enemy Territory: Quake Wars, which pits Earth's forces against the Strogg, sixty years in future, with multiplayer scenarios that retell the "history" of the Quake universe and the Strogg's first invasion of Earth. At this year's E3, gamers were able to go hands-on with Quake Wars for the first time at Activision's booth, and even though only one map was being shown off, we can already imagine spending months with the final product.
 
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LasermanX
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Team X-Caliber - 2007/05/27 06:23 Team X-Caliber
www.team-xcaliber.net
#team-xcaliber

With the release date in June, we are starting our pre-recruitment for Quake Wars: Enemy Territory.

Depending on how the whole game play will be, we are searching for anyone right now that is just simply skilled at FPS games, and will be willing to dedicate time to running scrimages, and matches weekly and nightly. Our scrims for Battlefield: 2142 where every night, so we expect to pick it back up in Quake Wars. When it is released, I will update date this thread to explain specifically what type of soldiers, and "kits" we need played.

We finshed decent under the "[DGO]" tags in S1 TGL BF:2142. Just missing the playoffs due to activity problems, so we played our final match 6v8. We hope to change this problem for Quake Wars so we can win with a full roster in the matches, and scrimages.

For side information, we are established. We just need the players to make this all happen. We have solid active leaders, that are always working to improve this team. We simply just need a solid roster of 10-12. We use ventrilo, and our website is posted above.

If you want to talk to me personally, my x-fire is Lazerman454 if you want to join, head over to our forums and post in our Recruitment Section and we will get with you as soon as possible.
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