Newsflash
A recent press release from Activision stated that Enemy Territory Quake Wars will be released in Fiscal Year 2008 which begins on April 1st 2007. We can expect the game to be released any time after that. Note that this is not a delay. The company believes that its fourth quarter results will be significantly impacted by higher legal expenses relating primarily to its internal review of historical stock option practices, including expenses relating to the previously announced informal SEC inquiry and derivative litigation, and its decision to move the release of Enemy Territory™: QUAKE Wars into fiscal year 2008.
 
Podcast
Quake Wars Menu
Quake Wars Slideshow
Quake Wars Clans
Add Entry
Search


powered_by.png, 1 kB

Steve
Visitor
 
Digitalsoftware AVSB Mod - 2007/02/06 20:27 WoW,

These guys were fast, Before it's released and they have released a Project Called AVsB.

Project Synopsis:

With the success of PMCs in Iraq during the early second millennium and in Africa during the 80's and 90's, it became clear that the use of private military companies with top notch personell was the new way to handle tough conflicts and 'black operations'. With the possibility of plausable deniability a covert operation into enemy land was no longer the PR risk it used to be, and neither did the handful of killed specialists have any impact on the populations' opinion on any conflict. While dead soldiers are reported and flags lowered to honor them, fatalitys of private contractors rarely make the headlines.

Soon several high level companies sprung up throughout the world, all bidding and fighting over the high stake contracts that countries, large corporations or even shady organisations has to offer. If the assumed target or targets of a contract receives news of their status they in turn send out a contract of their own for the best possible protection money can buy...

Project description:

The ET:Quake Wars-mod AvsB pits the most skillful private contract firms available in a fierce fight for money and reputation, using all the modern weapons and technology they can muster.

Some of the features:
- True playerskill based handling of firearms - practice makes perfect.
- Multiple game modes including VIP duty, surgical strike operations and large scale full-out conflicts.
- Player customizable weapon loadouts for maximum control over favourite armament in specific situations and missions.
- Dynamic battlefields and scenery, including non static setup of objects. No more pre-determined pixelaiming!
- Map persistent economy for upgrades and loadout choices of firearms.
- Variable map sizes and loadout, to support everything between 2 to 32 players.
- Accurate damage modeling and handling of firearms and gear - no artificially forced balancing on behaivor instead of cost.
- Multisegmented and multilayered collision meshes for true damage modeling of weapon penetrations and differences between 'barely hits' and 'dead on hits'.

* List is subject to change depending on ET:Quake Wars specifications and limitations yet to be announced.

CHECK out the site http://www.digitalsoftware.se/projects/index.php?pid=167
  | | The administrator has disabled public write access.
Sponsored Links
© 2008 Quake Wars Clans - Quake Wars Hints Tips And Information
PlanetQuakeWars.net Quake Wars Toplist